![]() ![]() In hindsight, Tigon’s creatinve output seems less than impactful, as you can count their actual releases on one hand (considering Barca B.C. Tigon Studios, although far from prolific in the games industry, deserves credit for trying to merge Hollywood with video games back when most movie studios didn’t have a friggin’ clue. Some would even say that as a movie tie-in, Escape from Butcher’s Bay was actually a much better product than its film counterpart. Diesel was actively involved throughout production of Butcher’s Bay, suggesting the amount of dialogue for Riddick should be trimmed to better fit the character and even weighing in against Starbreeze’s suggestion of incorporating deeper RPG mechanics.īutcher’s Bay would go on to receive critical praise, in part for the story but also for the standout (at the time) graphics. Tigon Studios seems to mostly have served as a co-publisher/developer of sorts with Vivendi Universal Games (publisher) and Starbreeze Studios (developer). These side quests flesh out the lore and offer more insight into the Riddick character, his ethos, and how he viewed the world around him. Along the way, you’ll encounter fellow inmates who send you on optional side quests. In Butcher’s Bay, the player spends the entire campaign as Riddick, who is trying to - surprise surprise - escape from Butcher’s Bay, a maximum-security prison from sci-fi hell. Pitch Black, you see, first introduced the world to the character Riddick, though he wasn’t the film’s lead. It served as a prequel to the 2004 Chronicles of Riddick movie, which was itself a spinoff of the 2000 film Pitch Black. The Chronicles of Riddick: Escape from Butcher’s Bay is the first game in Tigon Studio’s portfolio, and it was released for the original Xbox and the Windows store back in 2004. ![]()
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